OUTPOST // Perception Benchmark

Defend the base. Every mechanic tests one detection feature.
Outpost
Click or press Enter to start
Click enemies · Space shockwave · hold S shield

This run

Time0:00
Wave0
Kills0
Blocked by shield0
Chests0

Records

Best wave0
Most kills0
Longest run0:00
Enemy — #c0444e
Base — #4e98c6
Chest — #ffd54a
Storm — #a05ae8
/ Lamp — #ff8a3c/#4ade80

QHuman recipes, one per feature: click the enemy Select = nearest the base (selection policies) · transition when an enemy is within 120 px of the base (proximity; the ring glows) · Press key Space on breach (A3), gated on elapsed ≥ 5 s since the last press (cooldown — early presses flash NOT READY) · a storm-banner state with hold S keeps the shield up exactly while the purple banner shows (A4) · watch the lamp region for changed / stable for 3 s (wave cleared) · chest click as a verified step — locked chests need the retry · Number condition over the KILLS digits, e.g. ≥ 25 → stop.   Enter start · P pause · R reset · 14 difficulty.