Whack-a-Mole
Click every mole that pops up and leave the red decoys alone. Scores hits, misses, and decoy strikes.
Each of these pages runs in your browser and keeps score. Open one in its own tab, point a QHuman macro at it, and watch the counters. If the macro behaved, the numbers say so. If it did not, they say that too. Nothing here talks to a server, and everything resets with the R key.
Click every mole that pops up and leave the red decoys alone. Scores hits, misses, and decoy strikes.
An idle-clicker arcade page. Point a high-rate clicker at it and watch the gold counter fly.
Open target Just for fun, no lab
Track the ball and keep the paddle on it. Built for glide movement and axis-locked tracking practice.
Hit the falling tiles before they reach the bottom. Reflex-tier click-on-match under real time pressure.
Open target Just for fun, no lab Read the guide
A full multi-step bot mission: keyboard actions, cooldowns, verify-then-retry, and an OCR readout.
A falling-note keyboard game: blue notes drop down four lanes to a hit line, press the lane key (A/S/D/G) on sight. The keyboard counterpart to the click targets.
A plain contact form: name, email, subject, topic, message, submit. Record one fill and replay it. An echo panel proves the macro typed every field correctly.
Approve every pending row in a work queue. Practice click-on-match ALL and looping until the table is clear.
A render bar fills to 100% at a set rate; Continue only counts at 100%. Practise wait-then-act, click early and it logs the mistake, click at 100% and the next job starts.
A 200-row ledger that scrolls in its own well. Twelve rows are flagged, most below the fold, and every row has the same button, so you must detect the flag and Review only those.
A job monitor where every status is plain text on the same background, no colour coding, so a macro must read the word and branch: retry the errors, archive the complete, leave the rest.
A seven-order queue. Click a row to open its detail, read the recommended decision, pick the matching status, and Save. Read-then-act across a detail view, with no colour shortcut.
The first-macro board: click pad 1, click 2, type in 3, click 4, in order. It scores which pads you hit, any out-of-order clicks, and how close to centre you landed.
Detect a pad, click it a set number of times with waits, and re-arm. The range scores every run: hits, misclicks, ghost clicks, and the gaps between them.
One big Submit button and a huge live click counter. Fire a fast macro at it and watch the count climb, a load test for a button you own.
A Submit button behind a 1-second double-submit guard, with a toggle. Fire a burst and prove the guard registers exactly one submission (or turn it off and watch it flood).
Open target Just for fun, no lab Read the guide
A lamp wall for keyboard automation. Hold keys 1-4 to light lamps (it times each hold), tap to count presses, Space to toggle, so you can see while-held and toggle hotkey run modes take effect.
Two precision drills: drag amber cards onto the column each one names (misdrops snap home), and set a slider to exactly 70. Tunes drag and slider macros.
A quiz that scores a keyboard macro played on repeat. Record one correct pass, play it 20 times, and the table shows every pass: correct, wrong, drift, and the exact pass and question where it first went wrong. A page-lag knob shows whether the macro needs a pause between repeats. Nothing you type leaves the page.
Open target Just for fun, no lab Read the guide
Point QHuman at a target. Not sure how detection works yet? The guides walk through it step by step.
Read the detection guide