Click & press keys

When a step finds its target, click it, press a key, or hold keys down while it's true.

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This topic's video is in production. The written guide below covers everything for now.

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Finding something is half the job; this page is about acting on it. Steps can click the match itself, play one of your macros, press keys, or hold keys down for as long as the flow stays in a state.

Click on what you detect

  1. Add the clickOn a step, choose Add click…Click on detected target and pick which of the step's targets to click.
  2. Aim itClick point on the match picks one of nine anchor points (center, corners, edges), plus a pixel Offset for fine placement.
  3. One or allBest match only clicks the strongest hit; Every match on screen clicks them all, whack-a-mole style. You can also pick a specific match by index.

Play a macro from a step

A step can play any saved macro as its action, so the detection decides when and your recorded macro provides the what. Steps can also bump variables (add 1 to a counter, reset it), which transitions can then compare, that's how you express "heal at most 20 times, then stop".

Press a key on a detection Pro

Add keys (press them) presses a key or combo when the step fires, modifiers included (think Shift+1 for an ability). Click the capture field and press the keys you want; Esc cancels.

Hold keys while in a state Pro

Hold keys while here holds keys down for as long as the flow stays in that step and releases them the moment it leaves. Capture the whole chord at once (Press the keys to hold…), so "hold W and Shift while the path is clear" is one setting, not a macro. Keys can never stick: leaving the state, stopping the run, or the fail-safe all release them.

Free vs Pro: mouse actions (clicking, gliding, axis-lock) are free. The keyboard actuators, pressing and holding keys from a detection, are Pro features, like acting on OCR reads and direct input.

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Stuck on a step?

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